Dijkstra Practice Tool A Level Further Maths (Decision 1)

Goal: Find the shortest path from the Start Node (S) to the Target Node (T).

Fill in the boxes as you perform Dijkstra's Algorithm. If you need a reminder of how this works, click the 'hint' box.

If the graph is too cluttered, drag node labels to move the node. The arc weights will move to avoid overlapping with nodes.